
Hex map
A tabletop board you can hold in one hand.
Every match plays out on a hand-tuned hex grid. Terrain matters. Roads matter. The shape of the coast matters.
Vol. I · Turn-based · Coming to iPhone
A world-conquest strategy game.
You take a small country with not enough oil and try to make it through the season. It's hard. It's deeply replayable. It's coming to iPhone.


Official Wee War Mini army art — green infantry, letter tile, and plane.
What it is
We're three people and a cat. We're building Wee War Mini because the strategy game we wanted to play on a long flight didn't exist yet.

Hex map
Every match plays out on a hand-tuned hex grid. Terrain matters. Roads matter. The shape of the coast matters.

Four armies
Pick a color and try to take the map. Each army is a player, not a side in history. Outcomes are yours.

Fast matches
Quick mode resolves in ten minutes. Longer games run days. Same engine, same units — you pick the speed.
How it plays
Real Wee War Mini army and air art — blue, red, green, yellow — not concept hexes.

Infantry
Tiny units, honest trades.
Every piece is a real Wee War Mini unit. You see what you get — no hidden timers, no surprise victory points.

Factions
Four colors. One map.
The armies are blue, red, green, and yellow. The brand has none of them as the hero. You pick.

Air
The sky is a supply line too.
Planes, cities, and the hex under them all count. Logistics over heroics.
One last thing
Pop your email in. We send one email a month, max. Reply to any of them — a real person answers.